I'm baack, picking up where I left
off. In my last post at the SFR Brigade, I talked about creating cultures.
Today, I'll discuss building worlds. What's the difference, you might
ask? Good question.
Culture includes the rules and norms a
community uses to maintain its social and economic cohesiveness, govern resources, and define the relationship of the individual to the wider
universe. A world is a place where multiple cultures coexist (or collide) and
the methods by which those relationships are mediated. For example, think
about your place in the world. You probably have a national identity (e.g.
American, British, Australian), perhaps a sub-culture within there (e.g. New
Yorker, Welsh) that shapes your individual identity and the rules you use to
structure your lives. But we also interact across those identities. Mediation
takes place through the internet (we're all here sharing our stories), at the
United Nations, through global corporation (a coke in every refrigerator) among
many others. Those mediation institutions give us ways to communicate and
connect but they are partial, may not be all that transparent in terms of rules
and morals, and overlap with the everyday rules we use to survive--at work, in
the community, at home with the family. The world is the culture that rules
them all.
Writing Science Fiction is,
at its heart, world building. By definition, its humans in space
(usually from multiple places) engaging with aliens. Culture meets culture.
Take Star Trek, a world most of us are familiar with in some fashion. The Federation
is the mediating entity that allows aliens of all species to work together on
something as small as a starship hurdling through space with the mission of
meeting more species with different cultures. Military discipline serves
as structure for managing it, with hierarchy of command necessary to
handle an emergency in warp speed. There's a tool box for making just-in-time
adjustments to new situations, including a universal translator, Xenobiology or
the study of alien anatomy for the doctors in the sickbay, stun settings on
phasers, to allow for different types of interactions, among many others.
As new cultures appear, or existing ones evolve, new dangers, insights and opportunities emerge, the Federation too has to change. New species and new situations can put existing worlds to the test. That prime directive of theirs always threw a monkey wrench into defining ethics.
Another mediation mechanism in
Start Trek, and often in science fiction (although not so obvious and some out
there might disagree) is a philosophical, almost religious commitment to
the scientific method. Our heroes and heroines tend
to gather data, analyze and then decide. While periodically
our protagonists are challenged to take faith-based steps, that scientific
mindset in many ways still dominates. Its science that defines how they interact with new species. They watch, gather data, act, gather more data, react.
But look at the emotionally driven characters always present in Star Trek, you ask? Spock vs McCoy or Worf vs Data. Even
so, McCoy uses science for all medical decisions he takes, and Work scans with
the best of them, unless honor rears its head in the decision-making
process. To effectively deal across cultures, being able to ask
questions, assess danger, make decisions, requires an intellectual methodology
based on ration, not just instinct. Both are needed, but science is usually
there.
So if you are flying along, minding
your own business, and you bump into a new species, what happens and what do
you do?
World building provides the answers.
World building provides the answers.
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